How it Works

Our immersive training applies concepts that are found in a traditional “escape room” activity. If you’ve never done one, an escape room is a place where you’re locked in with no means of escape, and the only way out is for a group of friends or work colleagues to find hidden clues and solve puzzles to get out.  Successfully escaping the room requires teamwork and is fun!

We took this basic concept, made it portable, and fashioned the clues and puzzles into learning challenges, whilst keeping the fun element central to the experience.

So how do we make a room portable?  The answer is surprisingly simple, but then great ideas often are.  We thought about the typical office environment, and what’s going to work for most situations, and landed on a self-contained kit that can be set up on any typical desk. Each kit can then be customised for the scenario being used. At first glance the desk appears like a typical office set up.

Then, the group tears it apart, looking for clues. There’s a locked suitcase — where to find the combination?  Books — will one contain a hidden message?  Notes on the wall — should you pay attention to them?  There’s some other trickery too, but we don’t want to spoil the surprise!

Our popular Basic Cyber Security immersive training reflects the importance of privacy and security in modern business that mustn’t be underestimated or shunted.  In this scenario, the ‘escape’ team is conscripted to Clearview Constabulary, and are informed they are facing demands from ‘The Catfish’, who has managed to access a key database containing customer details. 

They have 60 minutes to find out the identity of the cyber-criminal and save the data from being published.

An app guides the game, but in a similar vein to a conventional escape room, there’s a mechanism to get hints if the team gets stuck.  We manage this by introducing an actor to the scene – an Inspector – who guides the team to success through role-play.  We do it this way to ensure the function of a facilitator AND learning instructor is covered off while maintaining the game orientation for the participants.  We encourage purchasers of the self-contained kit to take on this role, but we can provide it if required.

To ensure an optimum experience for participants, we advise a maximum group size of five for each run of the scenario.  Allowing appropriate time for initial set up and the reset needed following each 60 minutes session, it is feasible to run the scenario four times daily.

In this way, the scenario can cater for twenty employees in a typical work day.  The only limitation to running several scenarios in parallel is the availability of suitable desk space, and of course the load on the facilitator.